Magical Potions, Rings, and Wands

Potions

Potion Base Prices (By Brewer’s Class)

Spell Level

Clr, Drd, Wiz

Sor

Brd

Pal, Rgr*

0

25 gp

25 gp

25 gp

—

1st

50 gp

50 gp

100 gp

100 gp

2nd

300 gp

400 gp

400 gp

400 gp

3rd

750 gp

900 gp

1,050 gp

750 gp

* Caster level is half class level.

 

Table: Potions and Oils

Minor

Medium

Major

Potion or Oil

Market Price

01–10

—

—

Cure light wounds (potion)

50 gp

11–13

—

—

Endure elements (potion)

50 gp

14–15

—

—

Hide from animals (potion)

50 gp

16–17

—

—

Hide from undead (potion)

50 gp

18–19

—

—

Jump (potion)

50 gp

20–22

—

—

Mage armor (potion)

50 gp

23–25

—

—

Magic fang (potion)

50 gp

26

—

—

Magic stone (oil)

50 gp

27–29

—

—

Magic weapon (oil)

50 gp

30

—

—

Pass without trace (potion)

50 gp

31–32

—

—

Protection from (alignment) (potion)

50 gp

33–34

—

—

Remove fear (potion)

50 gp

35

—

—

Sanctuary (potion)

50 gp

36–38

—

—

Shield of faith +2 (potion)

50 gp

39

—

—

Shillelagh (oil)

50 gp

40–41

01–02

—

Bless weapon (oil)

100 gp

42–44

03–04

—

Enlarge person (potion)

250 gp

45

05

—

Reduce person (potion)

250 gp

46–47

06

—

Aid (potion)

300 gp

48–50

07

—

Barkskin +2 (potion)

300 gp

51–53

08–10

—

Bear’s endurance (potion)

300 gp

54–56

11–13

01–02

Blur (potion)

300 gp

57–59

14–16

—

Bull’s strength (potion)

300 gp

60–62

17–19

—

Cat’s grace (potion)

300 gp

63–67

20–27

03–07

Cure moderate wounds (potion)

300 gp

68

28

—

Darkness (oil)

300 gp

69–71

29–30

08–09

Darkvision (potion)

300 gp

72–74

31

—

Delay poison (potion)

300 gp

75–76

32–33

—

Eagle’s splendor (potion)

300 gp

77–78

34–35

—

Fox’s cunning (potion)

300 gp

79–81

36–37

10–11

Invisibility (potion or oil)

300 gp

82–84

38

12

Lesser restoration (potion)

300 gp

85–86

39

—

Levitate (potion or oil)

300 gp

87

40

—

Misdirection (potion)

300 gp

88–89

41–42

—

Owl’s wisdom (potion)

300 gp

90–91

43

—

Protection from arrows 10/magic (potion)

300 gp

92–93

44

13

Remove paralysis (potion)

300 gp

94–96

45–46

—

Resist energy (type) 10 (potion)

300 gp

97

47–48

14

Shield of faith +3 (potion)

300 gp

98–99

49

—

Spider climb (potion)

300 gp

100

50

15

Undetectable alignment (potion)

300 gp

—

51

16

Barkskin +3 (potion)

600 gp

—

52

17–18

Shield of faith +4 (potion)

600 gp

—

53–55

19–20

Resist energy (type) 20 (potion)

700 gp

—

56–60

21–28

Cure serious wounds (potion)

750 gp

—

61

29

Daylight (oil)

750 gp

—

62–64

30–32

Displacement (potion)

750 gp

—

65

33

Flame arrow (oil)

750 gp

—

66–68

34–38

Fly (potion)

750 gp

—

69

39

Gaseous form (potion)

750 gp

—

70–71

—

Greater magic fang +1 (potion)

750 gp

—

72–73

—

Greater magic weapon +1 (oil)

750 gp

—

74–75

40–41

Haste (potion)

750 gp

—

76–78

42–44

Heroism (potion)

750 gp

—

79–80

45–46

Keen edge (oil)

750 gp

—

81

47

Magic circle against (alignment) (potion)

750 gp

—

82–83

—

Magic vestment +1 (oil)

750 gp

—

84–86

48–50

Neutralize poison (potion)

750 gp

—

87–88

51–52

Nondetection (potion)

750 gp

—

89–91

53–54

Protection from energy (type) (potion)

750 gp

—

92–93

55

Rage (potion)

750 gp

—

94

56

Remove blindness/deafness (potion)

750 gp

—

95

57

Remove curse (potion)

750 gp

—

96

58

Remove disease (potion)

750 gp

—

97

59

Tongues (potion)

750 gp

—

98–99

60

Water breathing (potion)

750 gp

—

100

61

Water walk (potion)

750 gp

—

—

62–63

Barkskin +4 (potion)

900 gp

—

—

64

Shield of faith +5 (potion)

900 gp

—

—

65

Good hope (potion)

1,050 gp

—

—

66–68

Resist energy (type) 30 (potion)

1,100 gp

—

—

69

Barkskin +5 (potion)

1,200 gp

—

—

70–73

Greater magic fang +2 (potion)

1,200 gp

—

—

74–77

Greater magic weapon +2 (oil)

1,200 gp

—

—

78–81

Magic vestment +2 (oil)

1,200 gp

—

—

82

Protection from arrows 15/magic (potion)

1,500 gp

—

—

83–85

Greater magic fang +3 (potion)

1,800 gp

—

—

86–88

Greater magic weapon +3 (oil)

1,800 gp

—

—

89–91

Magic vestment +3 (oil)

1,800 gp

—

—

92–93

Greater magic fang +4 (potion)

2,400 gp

—

—

94–95

Greater magic weapon +4 (oil)

2,400 gp

—

—

96–97

Magic vestment +4 (oil)

2,400 gp

—

—

98

Greater magic fang +5 (potion)

3,000 gp

—

—

99

Greater magic weapon +5 (oil)

3,000 gp

—

—

100

Magic vestment +5 (oil)

3,000 gp

 

 

 

Wands

Wand Base Prices (By Crafter’s Class)

Spell Level

Clr, Drd, Wiz

Sor

Brd

Pal, Rgr*

0

375 gp

375 gp

375 gp

—

1st

750 gp

750 gp

1,500 gp

1,500 gp

2nd

4,500 gp

6,000 gp

6,000 gp

6,000 gp

3rd

11,250 gp

13,500 gp

15,750 gp

11,250 gp

4th

21,000 gp

24,000 gp

30,000 gp

21,000 gp

* Caster level is half class level.

Prices assume that the wand was made at the minimum caster level.

 

Table: Wands

Minor

Medium

Major

Wand

Market Price

01–02

—

—

Detect magic

375 gp

03–04

—

—

Light

375 gp

05–07

—

—

Burning hands

750 gp

08–10

—

—

Charm animal

750 gp

11–13

—

—

Charm person

750 gp

14–16

—

—

Color spray

750 gp

17–19

—

—

Cure light wounds

750 gp

20-22

—

—

Detect secret doors

750 gp

23–25

—

—

Enlarge person

750 gp

26–28

—

—

Magic missile (1st)

750 gp

29–31

—

—

Shocking grasp

750 gp

32–34

—

—

Summon monster I

750 gp

35–36

—

—

Magic missile (3rd)

2,250 gp

37

01–03

—

Magic missile (5th)

3,750 gp

38–40

04–07

—

Bear’s endurance

4,500 gp

41–43

08–11

—

Bull’s strength

4,500 gp

44–46

12–15

—

Cat’s grace

4,500 gp

47–49

16–20

—

Cure moderate wounds

4,500 gp

50–51

21–22

—

Darkness

4,500 gp

52–54

23–24

—

Daylight

4,500 gp

55–57

25–27

—

Delay poison

4,500 gp

58–60

28–31

—

Eagle’s splendor

4,500 gp

61–63

32–33

—

False life

4,500 gp

64–66

34–37

—

Fox’s cunning

4,500 gp

67–68

38

—

Ghoul touch

4,500 gp

69–71

39

—

Hold person

4,500 gp

72–74

40–42

—

Invisibility

4,500 gp

75–77

43–44

—

Knock

4,500 gp

78–80

45

—

Levitate

4,500 gp

81–83

46–47

—

Acid arrow

4,500 gp

84–86

48–49

—

Mirror image

4,500 gp

87–89

50–53

—

Owl’s wisdom

4,500 gp

90–91

54

—

Shatter

4,500 gp

92–94

55–56

—

Silence

4,500 gp

95–97

57

—

Summon monster II

4,500 gp

98–100

58–59

—

Web

4,500 gp

—

60–62

01–02

Magic missile (7th)

5,250 gp

—

63–64

03–05

Magic missile (9th)

6,750 gp

—

65–67

06–07

Call lightning (5th)

11,250 gp

—

68

08

Charm person, heightened (3rd-level spell)

11,250 gp

—

69–70

09–10

Contagion

11,250 gp

—

71–74

11–13

Cure serious wounds

11,250 gp

—

75–77

14–15

Dispel magic

11,250 gp

—

78–81

16–17

Fireball (5th)

11,250 gp

—

82–83

18–19

Keen edge

11,250 gp

—

84–87

20–21

Lightning bolt (5th)

11,250 gp

—

88–89

22–23

Major image

11,250 gp

—

90–91

24–25

Slow

11,250 gp

—

92–94

26–27

Suggestion

11,250 gp

—

95–97

28–29

Summon monster III

11,250 gp

—

98

30–31

Fireball (6th)

13,500 gp

—

99

32–33

Lightning bolt (6th)

13,500 gp

—

100

34–35

Searing light (6th)

13,500 gp

—

—

36–37

Call lightning (8th)

18,000 gp

—

—

38–39

Fireball (8th)

18,000 gp

—

—

40–41

Lightning bolt (8th)

18,000 gp

—

—

42–45

Charm monster

21,000 gp

—

—

46–50

Cure critical wounds

21,000 gp

—

—

51–52

Dimensional anchor

21,000 gp

—

—

53–55

Fear

21,000 gp

—

—

56–59

Greater invisibility

21,000 gp

—

—

60

Hold person, heightened (4th level)

21,000 gp

—

—

61–65

Ice storm

21,000 gp

—

—

66–68

Inflict critical wounds

21,000 gp

—

—

69–72

Neutralize poison

21,000 gp

—

—

73–74

Poison

21,000 gp

—

—

75–77

Polymorph

21,000 gp

—

—

78

Ray of enfeeblement, heightened (4th level)

21,000 gp

—

—

79

Suggestion, heightened (4th level)

21,000 gp

—

—

80–82

Summon monster IV

21,000 gp

—

—

83–86

Wall of fire

21,000 gp

—

—

87–90

Wall of ice

21,000 gp

—

—

91

Dispel magic (10th)

22,500 gp

—

—

92

Fireball (10th)

22,500 gp

—

—

93

Lightning bolt (10th)

22,500 gp

—

—

94

Chaos hammer (8th)

24,000 gp

—

—

95

Holy smite (8th)

24,000 gp

—

—

96

Order’s wrath (8th)

24,000 gp

—

—

97

Unholy blight (8th)

24,000 gp

—

—

98–99

Restoration1

26,000 gp

—

—

100

Stoneskin2

33,500 gp

1 The cost to create a wand of restoration is 10,500 gp, 840 XP, plus 5,000 gp for the material components.

2 The cost to create a wand of stoneskin is 10,500 gp, 840 XP, plus 12,500 gp for the material components.

 

 

 

 

Rings

Table: Rings

Minor

Medium

Major

Ring

Market Price

01–18

—

—

Protection +1

2,000 gp

19–28

—

—

Feather falling

2,200 gp

29–36

—

—

Sustenance

2,500 gp

37–44

—

—

Climbing

2,500 gp

45–52

—

—

Jumping

2,500 gp

53–60

—

—

Swimming

2,500 gp

61–70

01–05

—

Counterspells

4,000 gp

71–75

06–08

—

Mind shielding

8,000 gp

76–80

09–18

—

Protection +2

8,000 gp

81–85

19–23

—

Force shield

8,500 gp

86–90

24–28

—

Ram

8,600 gp

—

29–34

—

Climbing, improved

10,000 gp

—

35–40

—

Jumping, improved

10,000 gp

—

41–46

—

Swimming, improved

10,000 gp

91–93

47–51

—

Animal friendship

10,800 gp

94–96

50–56

01–02

Energy resistance, minor

12,000 gp

97–98

57–61

—

Chameleon power

12,700 gp

99–100

62–66

—

Water walking

15,000 gp

—

67–71

03–07

Protection +3

18,000 gp

—

72–76

08–10

Spell storing, minor

18,000 gp

—

77–81

11–15

Invisibility

20,000 gp

—

82–85

16–19

Wizardry (I)

20,000 gp

—

86–90

20–25

Evasion

25,000 gp

—

91–93

26–28

X-ray vision

25,000 gp

—

94–97

29–32

Blinking

27,000 gp

—

98–100

33–39

Energy resistance, major

28,000 gp

—

—

40–49

Protection +4

32,000 gp

—

—

50–55

Wizardry (II)

40,000 gp

—

—

56–60

Freedom of movement

40,000 gp

—

—

61–63

Energy resistance, greater

44,000 gp

—

—

64–65

Friend shield (pair)

50,000 gp

—

—

66–70

Protection +5

50,000 gp

—

—

71–74

Shooting stars

50,000 gp

—

—

75–79

Spell storing

50,000 gp

—

—

80–83

Wizardry (III)

70,000 gp

—

—

84–86

Telekinesis

75,000 gp

—

—

87–88

Regeneration

90,000 gp

—

—

89

Three wishes

97,950 gp

—

—

90–92

Spell turning

98,280 gp

—

—

93–94

Wizardry (IV)

100,000 gp

—

—

95

Djinni calling

125,000 gp

—

—

96

Elemental command (air)

200,000 gp

—

—

97

Elemental command (earth)

200,000 gp

—

—

98

Elemental command (fire)

200,000 gp

—

—

99

Elemental command (water)

200,000 gp

—

—

100

Spell storing, major

200,000 gp